No, it definitely isn't, mainly because it adds a bunch of extraneous elements to gameplay that was never intended for the original game. Because autists like you played the shit out of it during 26 years and decide in their heads that "everything is balanced" it doesn't mean it is. ![]() Every early id Software is build first around rule of cool and second around balance. Don't make me start about balance in Quake 1. ![]() Chainsaws on Mars, Hitler making wunderwaffe out of zombie soldiers, killing Cthulu mythos with gun that shoots lightning, chainsaw wielding ogres. Wolf3D, DOOM and to some extent Quake are all built around rule of cool. What's different comparing to Brutal Doom? Playing very aggresively is rewarded with extra health.Įven Romero likes Brutal Doom and to quote him "If we released Brutal Doom instead, we would of destroyed the gaming industry" >Adds glory kills to encourage player to play aggressively while incorporating them into resource management. Not to mention double-barreled shotgun in Doom 2 which pretty much replaces your basic shotty. ![]() /vint/ - International Vidya Įspecially pistol when you ditch it right after killing 1st sergeant zombie./lgbt/ - Lesbian, Gay, Bisexual, & Transgender.
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